Beam definition
 @BEAM_DEFINITION {
 @BEAM_NAME {BeamName} {
 @EDGE_NAME {EdgeName}
 @BEAM_PROPERTY_NAME {BldPropName}
 @INITIAL_COORDINATE {s_{i}}
 @SHAPE_NAME {ShapeName}
 @VISUALIZATION_PARAMETERS_NAME {VizPrmNameName}
 @COMMENTS {CommentText}
 }
 }
Introduction
A beam is defined as a structure having one of its dimensions much larger than the other two, as depicted in fig. 1. The axis of the beam is defined along that longer dimension and its crosssection is normal to this axis. The crosssection's geometric and physical properties are assumed to vary smoothly along the beam's span. The beam associated with edge, EdgeName, used for the representation of multibody systems.
Figure 1. Configuration of a beam. Figure 2. Geometry of the beam.
The geometry of the beam is inherited from edge, EdgeName, which must have an associated curve, CurveName. The end points of the curve must match the points associated with the vertices of the edge. The finite element discretization of the beam is controlled by the curve mesh parameters, which must be associated with this curve.
As shown in fig. 2, the reference axis of the beam coincides with the curve which must have an associated triad field, E (η) = (e_{1}, e_{2}, e_{3}). The plane of the cross section is determined by the triad field associated with the curve. Unit vector e_{1} must be tangent to the curve; unit vectors e_{2} and e_{3} are in the plane normal to the curve and define the plane of the crosssection of the beam. If the triad field of the curve is defined by an orientation distribution, it is possible to define the triad field by means of a twist angle. This option automatically selects e_{1} to be normal to the curve. The structural mass and stiffness properties of the beam are defined with respect to the local triad E.
NOTES
 The finite element discretization of the beam is controlled by the curve mesh parameters, which must be associated with curve, CurveName.
 The structural mass and stiffness properties of the beam are specified by the beam properties, BldPropName.
 The beam properties, BldPropName, are defined at a number of stations along the curve that defines the geometry of the beam. Various parameterizations of the curve can be used, including ηcoordinate, the curvilinear coordinate, s, or the axial coordinate, x. In these latter two cases, the initial value of the coordinate will be s = s_{i} or x = s_{i} if curvilinear or axial coordinates, respectively, are used to define the beam properties. When using this option, different beams are allowed to refer the same beam property table, typically using adjacent portions of the table.
 An external shape, ShapeName, can be optionally defined for the beam. This external shape is exclusively used in the visualization postprocessor and has no effect on the analysis procedure. Beam shapes must be of the CURVE type.
 It is possible to attach comments to the definition of the object; these comments have no effect on its definition.
Visualization parameters
The appearance of the beam during the visualization phase of the analysis can be controlled by associating visualization parameters, VizPrmNameName, to the element.
Sensors
Sensors can be defined to extract information about beams. The following SensorType values and associated FrameName specifications are allowed for beams: ACCELERATIONS, DISPLACEMENTS, EIGEN_DISPLACEMENTS, EIGEN_FORCES, FORCES, POSITIONS, STRAINS, and VELOCITIES. (Default value: DISPLACEMENTS).
The location of the sensor within the beam element is determined by a single u value (0 ≤ u ≤ 1) that corresponds to the η value along the curve defining the beam element. No v value value is accepted for the beam element.
Surveys
Surveys can be defined to extract information about beams. The following SurveyType values and associated FrameName specifications are allowed for beams: ACCELERATIONS, DISPLACEMENTS, EIGEN_DISPLACEMENTS, EIGEN_FORCES, EIGEN_STRAINS, FORCES, POSITIONS, STRAINS, VELOCITIES. (Default value: DISPLACEMENTS).
FrameName INERTIAL  FrameName LOCAL  FrameName 


DISPLACEMENTS ♣  YES ♠  NO  YES 
FORCES  YES  YES ♠  YES 
STRAINS  YES  YES ♠  YES 
VELOCITIES  YES ♠  YES  YES 
♠ indicates the default option for FrameName.