Shell definition

@SHELL_NAME {ShellName} {
@FACE_NAME {FaceName}
@COMMENTS {CommentText}


A shell is a flexible body that is associated with a face, FaceName, used for the representation of multibody systems.

The geometry of the shell is inherited from the face, FaceName, which must have an associated surface, SurfaceName. The bounding curves of the surface, must match the curves associated with the edges of the face. The finite element discretization of the shell is controlled by the curve mesh parameters that must be associated with each curve. The curve mesh parameter defined for opposite curves of the face must match.


  1. The structural mass and stiffness properties of the shell are specified by the shell properties, ShlPropName.
  2. It is possible to attach comments to the definition of the object; these comments have no effect on its definition.

Graphical parameters

  1. The appearance of the shell during the visualization phase of the analysis can be controlled by associating visualization parameters, VizPrmName to the element.
  2. The following representations are valid for shells: RprType = MESH or SURFACE. The MESH representation depicts the surface of the shell as mesh of individual elements, whereas the SURFACE representation shows its surface as an area. Default value: MESH.


  1. Sensors can be defined to extract information about beams. The following SensorType and associated FrameName specifications are allowed for beams: ACCELERATIONS, DISPLACEMENTS, FORCES_1, FORCES_2, POSITIONS, STRAINS_1, STRAINS_2, and VELOCITIES. (Default value: DISPLACEMENTS).
  2. The location of the sensor within the shell element is determined by a u value (0 ≤ u ≤ 1) and a v value (0 ≤ v ≤ 1) that correspond to the η and ζ values over the surface defining the shell element.